Employee use of social networking platforms soared at companies
worldwide in 2011, with active use of games and applications tripling
since 2010 as workers logged in for business and personal reasons, a
recent report says.
The research from network security firm Palo Alto Networks,
which measured network traffic at 1,600 companies, suggests that
employers should explore exactly how workers use social networking to
determine which activities might hurt productivity or pose a security
risk.
“Companies must determine how to safely enable these
technologies on their networks so that users can maintain the levels of
productivity that many of these applications can afford, while at the
same time ensuring that their corporate networks and users are protected
against all threats,” René Bonvanie, chief marketing officer at Palo
Alto Networks, said in a statement.
The assessment of network traffic at companies in North
America, the Asia-Pacific region and Europe found that active use of
social networking platforms—such as playing games, posting to LinkedIn
and other sites, using social plug-ins and Facebook applications—more
than tripled in aggregate based on the percentage of social networking
bandwidth consumed. An average of 16 social networking applications were
found on each network.
The percentage of social networking bandwidth consumed by
Facebook applications alone grew more than three times, the report said.
While Twitter posting (measured separately) was flat, employees
flocked to the platform, which saw a seven-fold increase in percentage
of social networking bandwidth consumed versus 2010 levels, according to
Palo Alto’s Application Usage and Risk Report.
The report speculated that businesses’ use of Twitter as a
marketing and recruiting tool helped fuel the growth, alongside
employees who followed tweets about protests and disasters around the
globe. This raises the question of whether organizations should allow,
block or manage employee tracking of news in near real time, the report
says.
The firm found that browser-based file sharing occurred in 92
percent of participating companies, with personal- and business-oriented
applications in use.
All this social networking carries potential benefits and risks
for organizations, and managing it probably isn’t as simple as banning
it, the report states, which suggests organizations set manageable social networking policies.
While critics may rightly complain that some employees waste
time playing Facebook games at work, the report noted that many
businesses use Facebook applications as part of their marketing and
service offerings. For example, Caterpillar
uses social media to engage with its business-to-business customers by
talking about big projects and new equipment, appealing to customers’
“love of their jobs, and their successful use of Cat products.”
In contrast, entertainment-oriented Zynga
games were found in 53 percent of participating organizations and
consumed 5 percent of social networking bandwidth, which may warrant
more scrutiny and control.
The Nike+ Challenge
on Facebook aims to help runners achieve goals. An employee who uses
the application at work to post fitness progress “is clearly not
performing their daily tasks, but studies have shown that fit employees
are more productive. Should the use of the Nike+ Challenge application
be blocked?” the report asks.
Organizations can’t ignore the security risks, either. Social
networking sites have trained users to be too trusting about sharing
information, and that trust carries risks of cybercrimes and inadvertent
data sharing, the report notes.
Companies must balance between protecting their networks and
enabling usage, and because applications use more than just the most
obvious server port, security experts must look at all apps and ports,
“not just the popular or commonly used ones,” the report states.
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